About me
My name is Maxime Obry and I'm a student in my 4th year of a Bachelor's degree in 3D Animation and VFX at the Brassart school in Strasbourg.
I have found my calling in the field of 3D creation, and my aim is to specialise in the creation of characters and creatures as a "Character Artist".
E-Mail obry.maxime@orange.fr
Software Proficiency
Blender
Nuke
Photoshop
ZBush
Substance 3D Painter
Maya
Premier Pro
Unreal Engine
After Effect
My skills
3D Modeling
My strongest quality in the field of 3D creation is without a doubt 3D modeling. I have the basic skills like UV unwrapping, retopology, skinning and rigging and I am constantly striving to improve myself to make it my job later.
Sculpting
Having developed a growing passion for 3D sculpting, I'm working on more and more projects with ZBrush in order to improve my skills and one day become a Character Artist.
Texturing
Another area where I stand out, whether in Substance 3D Painter or Blender with its procedural texturing. I always try to create interesting materials and make them as realistic as possible.
Animation
Being a big part of the 3D creation industry, I also dabbled in it. I was able to use the skills I learned in class to complete the final project during my first year at Brassart School.
Video and sound editing
I handle Premier Pro in order to do sound and video cutting and editing, I am also learning DaVinci Resolve in order to expand my skills.